VR waxay gashay xilli qarax, iyo heerka kobaca shixnadaha VR ee 2022 waxaa la filayaa inuu dhaafo 80%

Vr Cinema Theme theme park

Sannadka 2021, caalamka AR/VRShixnadaha madaxa-ku-xidhanku waxay gaari doonaan 11.23 milyan unug, koror sannad-sannadka ah oo ah 92.1%. Waxaa ka mid ah, shixnadaha madaxa madaxa ee VR-ga waxa ay gaareen 10.95 milyan unug, iyaga oo jebiyey meel muhiim ah oo ka mid ah warshadaha iyada oo la dhoofinayey sannadkii 10 milyan oo unug. IDC waxay filaysaa inay gaadho 15.73 milyan unug sanadka 2022, korodhka sanadba sanadka ka dambeeya 43.6%.

2021 waa sanadka marka suuqa bandhiga madaxa ee AR/VR uu mar kale qarxay ka dib 2016. Marka la barbardhigo shan sano ka hor, marka la eego qalabka hardware, heerka farsamada, deegaanka content, iyo deegaanka abuurista, marka la barbardhigo shan sano ka hor, waxaa jiray koror weyn. Korodhka baaxadda ayaa ka dhigi doona deegaanka warshadaha mid caafimaad qaba iyo aasaaska warshadu mid aad u adag.

Hadda,xaqiiqada dhabta ahayaa weli ku jirta marxaladda hore ee Shiinaha. Tirada codsiyada VR ayaa si degdeg ah u koraysa, oo leh qol weyn oo korriin ah iyo xaalado badan oo codsi ah. QaadashadaCiyaaraha VRsida barta laga soo galo, waxay si tartiib tartiib ah ugu fidday bulshada, baahinta tooska ah, filimada iyo telefishanka, macaamiisha iyo codsiyada kale ee C-side.

Iyada oo kor u kaca fikradda metaverse, warshadaha VR ayaa kor u kacaya, shirkado badana waxay kordhinayaan geyntooda VR. Marka laga soo tago ByteDance iyo Huawei, shirkado badan oo tignoolajiyadeed oo caalami ah sida Apple, Google, Samsung, Xiaomi, Facebook, iwm ayaa mar hore la geeyay wadada VR. Sannadka 2022, aaladaha cusub ee VR/AR ee ka socda shirkadaha teknolojiyadda sida Sony iyo Apple ayaa sidoo kale la soo saari doonaa midba midka kale.

Iyada oo la adeegsanayo noocyo kala duwanAlaabooyinka VR, Shixnadaha warshadaha ayaa la filayaa inay kordho 80% sanad-sannadka ilaa 20 milyan oo unug sanadka 2022, kuwaas oo META, Sony, iyo Pico la filayo inay gaaraan 15 milyan/100/1 milyan siday u kala horreeyaan. Muddada dhexdhexaadka ah ee 3-4 sano, iyadoo la tixgelinayo in qalabka VR uu wali ku guuleysan doono xaalado codsi oo xoog leh sida ciyaaraha, baahinta tooska ah, fiidiyowyada, iyo baabuurta gudaha (oo lagu qiyaaso in lagu xisaabiyo ku dhawaad ​​90%), tixraac shixnadaha ee consoles'ka ciyaarta iyo qalabka kale, iyo miisaanka qalabka. Waxa la filayaa in la arko 50 milyan unug+/sannadkii.


Waqtiga boostada: Abriil-15-2022