Marka loo eego IDC's "Global AR/VR Headset Market Market Report Quarterly Report, Q4 2021", shixnadaha madaxa AR/VR ee caalamiga ah waxay gaari doonaan 11.23 milyan unug sanadka 2021, koror sanadle ah 92.1%, kuwaas oo madax-madaxeedka VR ay noqon doonaan la raray Mugga ayaa gaadhay 10.95 milyan unug, kaas oo saamiga Oculus uu gaadhay 80%. Waxaa lagu qiyaasaa in sanadka 2022, shixnadda madaxa madaxa ee VR-ga caalamiga ah ay noqon doonto 15.73 milyan unug, koror sanad kasta ah 43.6%.
IDC waxay aaminsan tahay in 2021 uu noqon doono sanadka marka suuqa bandhiga madaxa ee AR / VR uu mar kale qarxi doono 2016. Marka la barbardhigo shan sano ka hor, marka la eego qalabka hardware, heerka farsamada, deegaanka content, iyo deegaanka abuurista, marka la barbardhigo shan sano Ka hor, waxay leedahay horumar la taaban karo, deegaanka warshaduhu waa ka caafimaad badan yahay aasaaska warshaduna waa mid adag.
Si kastaba ha noqotee, iyada oo ay ugu wacan tahay bilowga dambe ee warshadaha VR, khadadka wax soo saarka ee soo saarayaasha kala duwan ma dheera. Marka loo eego dhinaca suuqa caalamiga ah, taxanaha Oculus Quest iyo taxanaha Sony PSVR ayaa wali ah hogaamiyayaasha wadada. Isla mar ahaantaana, ciyaaruhu wali waa goobta ugu weyn ee madax-madaxeedyada VR marxaladan.
Tusaale ahaan u soo qaado dukaanka nuxurka ee Oculus, badi codsiyada ay bixiso waxay la xidhiidhaan ciyaaraha. Marka loo eego PSVR-da Sony, waa qalab ciyaar oo loogu talagalay Sony's PlayStation.
Marka loo eego macluumaadka dadweynaha ee ay bixiyeen hay'adaha cilmi-baarista suuqyada ajnabiga ah, laga bilaabo 2018, iibka PS4 ee Maraykanka ayaa kaalinta koowaad kaga jira adduunka, iyada oo in ka badan 30 milyan oo unug, oo u dhiganta saddex-meelood meel wadarta iibka caalamiga ah. Iibkeedu wuxuu galay kaalinta labaad ee adduunka Japan oo leh 8.3 milyan unug, Jarmalka iyo Boqortooyada Ingiriiska oo leh 7.2 milyan iyo 6.8 milyan siday u kala horreeyaan.
Ujeeddo ahaan,Ciyaaraha VRruntii waa codsiyada sida ugu fiican u muujinaya dareenka i dhexgalka iyo waayo-aragnimadaQalabka VR; Dhanka kale, ciyaaruhu sidoo kale waa habka ugu dhaqsaha badan ee lagu xaqiijin karo socodka lacagta caddaanka ah iyo soo celinta socodka lacagta caddaanka ah dhamaadka macaamilka VR hadda.
Si kastaba ha ahaatee, suuqa gudaha, ciyaartoyda ciyaaraha mobilada ayaa ah kuwa ugu caansan ciyaarta, iyo ciyaartoyda ciyaarta konsole mar walba waa kuwa laga tirada badan yahay.
Tani waxay sidoo kale keentay xaqiiqda ah in consoles-yada lagu lammaaniyo madax-madaxeedyada VR ay aad ugu badan yihiin xaaladaha madadaalada guriga ee dibedda, laakiin maaha baahida guud ee suuqa gudaha.
Waqtigan xaadirka ah, marka la eego xaaladaha ciyaarta, summada gudaha waxay u badan tahay inay isticmaalaan siyaasado doorbidaya inay soo jiitaan isticmaaleyaasha. Sannadka 2021, dhammaadka C-dhamaadka gudaha VR-ku-hal-hal suuqa ayaa ku xisaabtami doona 46.1%.
Qaadashada tusaale ahaan soo saaraha VR-ga macmiilka ah ee Pico, markii ay soo saartay jiilkii ugu dambeeyay ee Pico Neo3, waxay bilawday dhacdada "180-maalin jeeg-galin iyo kala badh". Ka dib markii ay dhaqaajiyeen sameecadaha dhegaha, isticmaalayaashu waxay ciyaari karaan ciyaaraha VR nus saac maalin kasta 180 maalmood si ay kala badh lacagta caddaanka ah dib ugu helaan qiimaha iibka.
Dhanka iQIYI's VR headset, IQiyu VR, waxay si toos ah hoos ugu dhigtay 30 ciyaaraha VR caadiga ah oo qiimahoodu ku dhow yahay 2,000 yuan ilaa 0 yuan, waxayna bilawday olole "300-maalmood jeeg-gelin iyo lacag bixin buuxda" oo loogu talagalay moodooyin gaar ah.
In kasta oo ciyaaraha bilaashka ah ee wakhtiga xaddidan ay noqon karaan hab lagu soo jiito isticmaaleyaasha madax-madaxeedyada VR, waxa ugu muhiimsan ee madax-madaxeedyada VR waa in laga baxo kooxda isticmaalaha ciyaarta oo ay bixiyaan khibrad caan ah oo “aan la bedeli karin”.
Si kastaba ha noqotee, oo ay dhaqaajiso fikradda metaverse, waxaa jiri doona isbeddello badan oo suuqa Shiinaha mustaqbalka
Falanqeeyayaasha IDC ayaa sheegay in xawaaraha wax soo saarka cusub ee la sii daayo ee noocyada waaweyn ee suuqa Shiinaha uu kor u kacay, qiimuhu si weyn ayuu hoos ugu dhacay, soosaarayaasha qalabka wax soo saara ayaa kordhiyay maalgashiga deegaanka, moodooyinka suuqgeynta ee kala duwan, iyo kanaalada iibka ee kala duwan.
Dadka u dhuun daloola wershadaha ayaa warfidiyeenka u sheegay in inkasta oo Oculus Quest 2 aanu wali soo galin suuqa Shiinaha si uu boos ugu helo horumarinta summadaha gudaha, si loola tartamo Oculus, Sony iyo shirkado kale, haddana loo baahan yahay in la sii wado dadaalka lagu dhisayo VR. content ecology, si loo helo cod badan muuqaalka cusub ee tartanka.
Waqtiga boostada: Abriil-22-2022